MOONLIGHT

Case Study

by Demart Denaro


If a dream is powerful enough

to impact our daily lives,

what tools are out there

to help us process our dreams?


A one of a kind mobile app to help us

process, document, and share our dreams


Interface Screens

A dream experience is a real emotional experience…

When we dream, we gain experiences and insights that deeply impact us.

Sharing dreams with others can be quite powerful, but how do we measure this value?


homepage

“new dream”

sharing dreams

SKETCHING

Early Concepts of a dream tool

  • home page.

  • logging a dream.

  • exploring other user’s dreams

INFORMATION ARCHITECTURE

User tasks and Components -

Consisting of dream sharing, dream journaling, dream data tracking, and gamification.

Quantifying data and the human value of

dreams remembered.


RESEARCH

Dream Survey Data

Complex variables for understanding

values of dream sharing

Are we losing touch

with our dreams?

INTERVIEW RESEARCH DATA

Empathy Mapping

User Persona

Creating personas helped focus on complexities and the importance

of sharing dreams with friends and families.

Interview Insights and Discoveries

  • With surveys and interview data, it was possible to notice patterns in user’s dream life experiences.

  • Dream sharing data recognized user pain points that inhibit or limit us from sharing dreams with one another.

  • Many user’s whom reported they are not interested in dreaming, tended to report they had many “bad”, “scary”, or “anxious” induced dreams.

  • Dreams are a sensitive and personal conversation with lots of room to explore with NECESSARY empathetic approaches.

Research Summary

  • Grouping and creating themes from gathered data and research opened more truths and possibilities for potential solutions for enriching our individual dream lives and sharing our dreams with one another.

  • Competitive Analysis of other dream apps resulted in a fascinating find - there are currently ZERO products or resources focused on the social aspect and culture of dream sharing.

    How Might We…

  • Cultivate an extensive social resource and tool for dream experiences that is inclusive and enriching for everyone?

  • Re-establish dream sharing culture and value?


USER FLOW IDEATION

  • A tool navigating personal emotions must be intuitive, user friendly, and also customizable.

  • What helps a user trust and want to use a dream or wellness app?

User Flow Tasks


Having an engaging, simple and helpful process to record user dreams is primary,

before a social feature/component.

Left to right - User Logging a Dream -

Hi Fi WIREFRAME SCREENS

3 rounds for a total of 15 users with a varied target audience. Users were given the task of ‘logging a dream’.

FINDINGS

  • Lack of clarity on why some of the text they recorded turned yellow. However, when users

    proceeded with exploring the app’s features they self-learned the app tracks data of the

    dreams’ emotions and subjects.

  • Uncertain on exactly where to log a dream from the homepage, reiterated tests of the Avatar giving more direction fixed

    this error on the final round 3 of testings.

DREAM DATA TRACKING AND

GAMIFICATION

3 rounds for a total of 15 users with a varied target audience. Users explored the MOONLIGHT page.

FINDINGS

  • Users were fascinated and curious about wanting to learn more about the dream data tracking.

  • Majority of users understood the organization of the interface after the final round of re-iterated testings. Users also had

    exciting questions and encouraging suggestions post testing on the expansion of the next future prototype.


DREAM SHARING AND COMMUNITY

3 rounds for a total of 15 users with a varied target audience. Users were given the task of “commenting on a dream”.

FINDINGS

  • Half of the users were used to scrolling social feeds. Next re-iteration will include animated components of scrolling to

    comfort user familiarity.

  • A few users suggested adding a “publish a dream” or “add dream” button on the social feed page.

SUMMARY

Within minimal to uncharted territories in the modern world of dream wellness, MOONLIGHT’s blend of four

main features of the product keep the user engaged with wanting to explore more. With many possibilities and

excited feedback from users, further testings and iterations will be needed to maintain the self-exploratory nature

of this unique user experience.

FIGMA PROTOTYPE

THE VERY FIRST

SOCIAL DREAM SHARING APP


MOONLIGHT

THE DREAM GUIDE SAGA

thanks for scrolling :)

enjoy more dream work below.

Art as Research

“Dream Breathing”

A series of nine emotions derived from user’s dreams. Oil paint on wood.

Users were given ink and paper focusing on a particular emotion from a dream. Users were asked to exhale and blow, releasing the emotion to move the ink.

Once dried, these ink blots were then mirrored digitally to make Rorschach-like imagery of the released emotions, then projected onto a square panel and hand painted.

Emotions and Feelings (left to right) - JOY, PARALYSIS, GROUNDING, OUT OF BODY, ORGASMIC, FALLING, FREEDOM, COLLIDING, EXCITED.